It’s been a while…
May 13th, 2009Hi guys! I know it’s been a VERY VERY long time since the last entry, and I sincerely apologize for that. The whole team has been incredibly busy, but I feel it’s important to let you all know what’s been going on.
First, the good news! We are working on a new patch for Hyperbol that will fix up a few things, including a lot of usability issues new players tend to have. We also are working on decoupling the game from Steam so it can be sold through other sites without requiring Steam at all. Don’t get me wrong, Steam is awesome, but we found a lot of prospective players would not play the game simply due to the fact that they had to use Steam. Also, being less dependent on Steam will allow us to offer the game on several sites that we otherwise couldn’t. This patch is looking like it will be ready within a month. We shall see
Now for some bad news… As most of you have noticed, the team has been pretty quiet and distant lately. The sad truth is, Iocaine couldn’t make enough to sustain the team, and all of our efforts to secure funding for our next title were met with disappointment. The economy hit the team pretty hard, and as a result we needed to take on other jobs just to pay our bills. After a while, it became clear that the team would be better off going our separate ways for now, given the financial state of things.
DON’T PANIC! This is NOT the end of Iocaine. It’s just sleeping… for an indeterminate amount of time. We’re still working on stuff, but at a MUCH slower rate since our other jobs are pretty demanding. We’ve put our next game on hold (I’ll blog about that soon. It’s freaking awesome!). We also will be prepping Hyperbol for more community involvement since it’s clear the dev team cannot commit as much time as we did before. I’m really sorry everything has come to this, especially since everyone on the team is like family to me. It really sucks, but I’d like to believe everyone will be able to become better from our experience making a game, and who knows, maybe some day we’ll make another together
As for where we are now, here’s a brief summary:
KungFuMonkey (that’s me! Jason!) is working at Obsidian Entertainment as a producer
Vektuz (Nick) is working at Double Helix / Foundation 9 as a tools engineer
Nocuous (Matt) is working at a software development company (I think the name is RED) as a programmer
AgentS2 (Stu) has been working as an independent contractor
Mnemosyne (Danielle, yes, she’s a girl :-p ) has been traveling the world for the finest coffees to serve and the most delicious cookies to feed upon.
I’ll make another post to go into more detail about everyone. I know some of us now have some blogs and personal sites that we can link to just in case you’d like to follow us individually.
Once again, I’m truly sorry things ended up this way, but hopefully the team will come out of this stronger, and one day will be able to work on something again together.
- Jason



